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Japanese Style Shrine - Realtime Environment

Final project for my Realtime Visualization class. I worked in a team of 5 people. We were allowed to share our assets, but each of us created our own Environments scene in Unreal.
I modeled and textured:
The shrine building,
The scroll in a box,
Mala Bracelet,
Ofuda seals
The table,
The stone fence.
I was also responsible for Environmental Design, Lighting, Camera work, and Composition.

All other assets in the scene were created by my teammates.

Japanese Style Shrine - Cinematic Render

The Scroll - Turntable

The Scroll - Hero Object Render

The Scroll - Hero Object Render

The Scroll - Hero Object Render 2

The Scroll - Hero Object Render 2

Japanese Style Shrine - Composition 1

Japanese Style Shrine - Composition 1

Japanese Style Shrine - Composition 2

Japanese Style Shrine - Composition 2

Japanese Style Shrine - Composition 3

Japanese Style Shrine - Composition 3

Rough Scene Blockout 1

Rough Scene Blockout 1

Rough Scene Blockout 2

Rough Scene Blockout 2

Rough Scene Blockout 3

Rough Scene Blockout 3